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3DFileViewer: Use ByteString for file paths

This commit is contained in:
Sam Atkins 2024-01-23 16:31:36 +00:00 committed by Sam Atkins
parent 90240c0e02
commit 1750af83b0
4 changed files with 10 additions and 10 deletions

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@ -17,5 +17,5 @@ public:
MeshLoader() = default;
virtual ~MeshLoader() = default;
virtual ErrorOr<NonnullRefPtr<Mesh>> load(String const& filename, NonnullOwnPtr<Core::File> file) = 0;
virtual ErrorOr<NonnullRefPtr<Mesh>> load(ByteString const& filename, NonnullOwnPtr<Core::File> file) = 0;
};