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3DFileViewer: Use ByteString for file paths
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4 changed files with 10 additions and 10 deletions
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@ -17,5 +17,5 @@ public:
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MeshLoader() = default;
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virtual ~MeshLoader() = default;
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virtual ErrorOr<NonnullRefPtr<Mesh>> load(String const& filename, NonnullOwnPtr<Core::File> file) = 0;
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virtual ErrorOr<NonnullRefPtr<Mesh>> load(ByteString const& filename, NonnullOwnPtr<Core::File> file) = 0;
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};
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