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LibSoftGPU: Add PixelQuad struct that holds data for each rendered quad
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Userland/Libraries/LibSoftGPU/PixelQuad.h
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27
Userland/Libraries/LibSoftGPU/PixelQuad.h
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/SIMD.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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struct PixelQuad final {
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Vector2<AK::SIMD::i32x4> screen_coordinates;
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Vector3<AK::SIMD::f32x4> barycentrics;
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AK::SIMD::f32x4 depth;
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Vector4<AK::SIMD::f32x4> vertex_color;
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Vector4<AK::SIMD::f32x4> uv;
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Vector4<AK::SIMD::f32x4> out_color;
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AK::SIMD::f32x4 fog_depth;
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AK::SIMD::i32x4 mask;
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};
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}
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