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Kernel: Remove GUIEventDevice.

It's no longer used since all communication now happens across sockets. :^)
This commit is contained in:
Andreas Kling 2019-02-15 08:58:03 +01:00
parent e9d6fbfb47
commit 18210c606d
9 changed files with 3 additions and 70 deletions

View file

@ -5,7 +5,6 @@
#include "i386.h"
#include "TTY.h"
#include "Syscall.h"
#include "GUITypes.h"
#include <Kernel/VirtualFileSystem.h>
#include <Kernel/UnixTypes.h>
#include <AK/InlineLinkedList.h>
@ -287,9 +286,6 @@ public:
bool is_root() const { return m_euid == 0; }
Vector<GUI_ServerMessage>& gui_events() { return m_gui_events; }
Lock& gui_events_lock() { return m_gui_events_lock; }
bool wakeup_requested() { return m_wakeup_requested; }
void request_wakeup() { m_wakeup_requested = true; }
@ -401,9 +397,6 @@ private:
RetainPtr<Region> m_display_framebuffer_region;
Vector<GUI_ServerMessage> m_gui_events;
Lock m_gui_events_lock;
dword m_wakeup_requested { false };
bool m_has_used_fpu { false };
};