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LibWeb: Implement setTimeout/setInterval with ESO according to the spec
Our setInterval implementation currently crashes on DuckDuckGo when it's invoked with a string argument. In this path, we were creating a native function to evaluate and execute that string. That evaluation was always returning a Completion, but NativeFunction expects ThrowCompletionOr. The conversion from Completion to ThrowCompletionOr would fail a VERIFY because that conversion is only valid if the Completion is an error; but we would trigger this conversion even on success. This change re-implements setTimeout & setInterval in direct accordance with the spec. So we avoid making that NativeFunction altogether, and DDG can progress past its invocation to the timer. With this change, we also have other features we did not previously support, such as passing any number of arguments to the timers. This does not implement handling of nesting levels yet.
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6 changed files with 184 additions and 138 deletions
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@ -50,8 +50,8 @@ public:
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i32 request_animation_frame(NonnullOwnPtr<Bindings::CallbackType> js_callback);
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void cancel_animation_frame(i32);
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i32 set_timeout(NonnullOwnPtr<Bindings::CallbackType> callback, i32);
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i32 set_interval(NonnullOwnPtr<Bindings::CallbackType> callback, i32);
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i32 set_timeout(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments);
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i32 set_interval(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments);
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void clear_timeout(i32);
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void clear_interval(i32);
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@ -69,9 +69,7 @@ public:
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void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
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i32 allocate_timer_id(Badge<Timer>);
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void deallocate_timer_id(Badge<Timer>, i32);
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void timer_did_fire(Badge<Timer>, Timer&);
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HighResolutionTime::Performance& performance() { return *m_performance; }
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@ -110,6 +108,12 @@ private:
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// ^HTML::GlobalEventHandlers
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virtual DOM::EventTarget& global_event_handlers_to_event_target() override { return *this; }
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enum class Repeat {
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Yes,
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No,
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};
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i32 run_timer_initialization_steps(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments, Repeat repeat, Optional<i32> previous_id = {});
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// https://html.spec.whatwg.org/multipage/window-object.html#concept-document-window
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WeakPtr<Document> m_associated_document;
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