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LibJS: Make Cell::initialize() return void
Stop worrying about tiny OOMs. Work towards #20405
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804 changed files with 1330 additions and 2171 deletions
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@ -11,9 +11,8 @@
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namespace JS {
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ThrowCompletionOr<void> JS::Cell::initialize(JS::Realm&)
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void JS::Cell::initialize(JS::Realm&)
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{
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return {};
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}
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void JS::Cell::Visitor::visit(JS::Value value)
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@ -31,7 +31,7 @@ class Cell {
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AK_MAKE_NONMOVABLE(Cell);
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public:
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virtual ThrowCompletionOr<void> initialize(Realm&);
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virtual void initialize(Realm&);
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virtual ~Cell() = default;
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bool is_marked() const { return m_mark; }
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@ -48,7 +48,7 @@ public:
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auto* memory = allocate_cell(sizeof(T));
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new (memory) T(forward<Args>(args)...);
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auto* cell = static_cast<T*>(memory);
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MUST_OR_THROW_OOM(memory->initialize(realm));
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memory->initialize(realm);
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return *cell;
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}
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