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LibJS: Make Cell::initialize() return void

Stop worrying about tiny OOMs.

Work towards #20405
This commit is contained in:
Andreas Kling 2023-08-07 08:41:28 +02:00
parent fde26c53f0
commit 18c54d8d40
804 changed files with 1330 additions and 2171 deletions

View file

@ -40,7 +40,7 @@ public:
static NonnullGCPtr<ECMAScriptFunctionObject> create(Realm&, DeprecatedFlyString name, DeprecatedString source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Vector<DeprecatedFlyString> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
static NonnullGCPtr<ECMAScriptFunctionObject> create(Realm&, DeprecatedFlyString name, Object& prototype, DeprecatedString source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Vector<DeprecatedFlyString> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
virtual ThrowCompletionOr<void> initialize(Realm&) override;
virtual void initialize(Realm&) override;
virtual ~ECMAScriptFunctionObject() override = default;
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;