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https://github.com/RGBCube/serenity
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LibHTML: Use ImageLoader for <img> elements to defer bitmap decoding
We now wait until the pixels are actually needed before fully decoding images in <img> elements. This needs some more work and is currently a bit memory-wasteful since we'll hang on to the raw image data forever.
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b4c0ea89d5
commit
18fa662eb2
3 changed files with 18 additions and 7 deletions
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@ -29,7 +29,8 @@ void HTMLImageElement::load_image(const String& src)
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return;
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return;
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}
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}
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m_bitmap = load_png_from_memory(data.data(), data.size());
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m_image_data = data;
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m_image_loader = ImageLoader::create(m_image_data.data(), m_image_data.size());
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document().update_layout();
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document().update_layout();
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});
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});
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}
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}
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@ -41,8 +42,8 @@ int HTMLImageElement::preferred_width() const
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if (ok)
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if (ok)
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return width;
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return width;
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if (m_bitmap)
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if (m_image_loader)
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return m_bitmap->width();
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return m_image_loader->width();
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return 0;
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return 0;
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}
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}
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@ -54,8 +55,8 @@ int HTMLImageElement::preferred_height() const
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if (ok)
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if (ok)
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return height;
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return height;
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if (m_bitmap)
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if (m_image_loader)
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return m_bitmap->height();
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return m_image_loader->height();
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return 0;
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return 0;
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}
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}
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@ -71,5 +72,7 @@ RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* p
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const GraphicsBitmap* HTMLImageElement::bitmap() const
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const GraphicsBitmap* HTMLImageElement::bitmap() const
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{
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{
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return m_bitmap;
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if (!m_image_loader)
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return nullptr;
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return m_image_loader->bitmap();
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <LibDraw/GraphicsBitmap.h>
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#include <LibDraw/GraphicsBitmap.h>
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#include <LibDraw/ImageLoader.h>
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#include <LibHTML/DOM/HTMLElement.h>
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#include <LibHTML/DOM/HTMLElement.h>
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class HTMLImageElement : public HTMLElement {
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class HTMLImageElement : public HTMLElement {
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@ -16,11 +17,14 @@ public:
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int preferred_height() const;
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int preferred_height() const;
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const GraphicsBitmap* bitmap() const;
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const GraphicsBitmap* bitmap() const;
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const ImageLoader* image_loader() const { return m_image_loader; }
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private:
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private:
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void load_image(const String& src);
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void load_image(const String& src);
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virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const override;
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virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const override;
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RefPtr<ImageLoader> m_image_loader;
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mutable RefPtr<GraphicsBitmap> m_bitmap;
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mutable RefPtr<GraphicsBitmap> m_bitmap;
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ByteBuffer m_image_data;
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};
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};
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@ -37,6 +37,10 @@ void LayoutImage::render(RenderingContext& context)
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if (!is_visible())
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if (!is_visible())
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return;
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return;
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// FIXME: This should be done at a different level. Also rect() does not include padding etc!
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if (!context.viewport_rect().intersects(rect()))
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return;
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if (renders_as_alt_text()) {
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if (renders_as_alt_text()) {
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context.painter().set_font(Font::default_font());
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context.painter().set_font(Font::default_font());
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StylePainter::paint_frame(context.painter(), rect(), FrameShape::Container, FrameShadow::Sunken, 2);
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StylePainter::paint_frame(context.painter(), rect(), FrameShape::Container, FrameShadow::Sunken, 2);
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@ -52,5 +56,5 @@ void LayoutImage::render(RenderingContext& context)
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bool LayoutImage::renders_as_alt_text() const
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bool LayoutImage::renders_as_alt_text() const
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{
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{
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return !node().bitmap();
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return !node().image_loader();
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}
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}
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