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LibGL: Implement glVertex2f(v)
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6b11a5688d
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2 changed files with 12 additions and 0 deletions
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@ -87,6 +87,8 @@ GLAPI void glPopMatrix();
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glVertex2f(GLfloat x, GLfloat y);
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GLAPI void glVertex2fv(const GLfloat* v);
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GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glVertex3fv(const GLfloat* v);
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GLAPI void glVertex3fv(const GLfloat* v);
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GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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@ -20,6 +20,16 @@ void glEnd()
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g_gl_context->gl_end();
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g_gl_context->gl_end();
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}
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}
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void glVertex2f(GLfloat x, GLfloat y)
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{
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g_gl_context->gl_vertex(x, y, 0.0, 1.0);
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}
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void glVertex2fv(const GLfloat* v)
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{
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g_gl_context->gl_vertex(v[0], v[1], 0.0, 1.0);
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}
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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{
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{
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g_gl_context->gl_vertex(x, y, z, 1.0);
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g_gl_context->gl_vertex(x, y, z, 1.0);
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