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LibJS: Add "Heap" and "Runtime" subdirectories
Let's try to keep LibJS tidy as it expands. :^)
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39 changed files with 99 additions and 98 deletions
77
Libraries/LibJS/Runtime/Object.h
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77
Libraries/LibJS/Runtime/Object.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/Cell.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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class Object : public Cell {
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public:
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Object();
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virtual ~Object();
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Value get(String property_name) const;
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void put(String property_name, Value);
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void put_native_function(String property_name, AK::Function<Value(Object*, Vector<Value>)>);
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void put_native_property(String property_name, AK::Function<Value(Object*)> getter, AK::Function<void(Object*, Value)> setter);
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virtual bool is_function() const { return false; }
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virtual bool is_native_function() const { return false; }
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virtual bool is_string_object() const { return false; }
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virtual bool is_native_property() const { return false; }
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virtual const char* class_name() const override { return "Object"; }
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virtual void visit_children(Cell::Visitor&) override;
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Object* prototype() { return m_prototype; }
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const Object* prototype() const { return m_prototype; }
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void set_prototype(Object* prototype) { m_prototype = prototype; }
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bool has_own_property(const String& property_name) const;
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enum class PreferredType {
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Default,
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String,
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Number,
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};
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virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
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virtual Value to_primitive(PreferredType preferred_type = PreferredType::Default) const;
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virtual Value to_string() const;
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private:
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HashMap<String, Value> m_properties;
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Object* m_prototype { nullptr };
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};
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}
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