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Solitaire: Stop timer if new game animation is running
Starting a new game before the animation had finished caused a crash since it never stopped the timer before starting a new one. Fixes #7222
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@ -96,6 +96,9 @@ void Game::stop_game_over_animation()
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void Game::setup(Mode mode)
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void Game::setup(Mode mode)
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{
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{
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if (m_new_game_animation)
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stop_timer();
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stop_game_over_animation();
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stop_game_over_animation();
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m_mode = mode;
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m_mode = mode;
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