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LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This value is measured in pixels. When a rectangle with a width less than this value is transferred the remaining pixels of this row are skipped.
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7 changed files with 79 additions and 31 deletions
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@ -12,7 +12,7 @@
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namespace GL {
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void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels)
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void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels, size_t pixels_per_row)
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{
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// NOTE: Some target, format, and internal formats are currently unsupported.
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// Considering we control this library, and `gl.h` itself, we don't need to add any
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@ -34,44 +34,68 @@ void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GL
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mip.pixel_data().clear();
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if (format == GL_RGBA) {
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for (auto i = 0; i < width * height * 4; i += 4) {
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u32 r = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 b = pixel_byte_array[i + 2];
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u32 a = pixel_byte_array[i + 3];
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for (auto y = 0; y < height; y++) {
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for (auto x = 0; x < width; x++) {
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u32 r = *pixel_byte_array++;
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u32 g = *pixel_byte_array++;
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u32 b = *pixel_byte_array++;
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u32 a = *pixel_byte_array++;
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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}
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} else if (format == GL_BGRA) {
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for (auto i = 0; i < width * height * 4; i += 4) {
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u32 b = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 r = pixel_byte_array[i + 2];
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u32 a = pixel_byte_array[i + 3];
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for (auto y = 0; y < height; y++) {
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for (auto x = 0; x < width; x++) {
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u32 b = *pixel_byte_array++;
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u32 g = *pixel_byte_array++;
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u32 r = *pixel_byte_array++;
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u32 a = *pixel_byte_array++;
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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}
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} else if (format == GL_BGR) {
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for (auto i = 0; i < width * height * 3; i += 3) {
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u32 b = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 r = pixel_byte_array[i + 2];
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u32 a = 255;
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for (auto y = 0; y < height; y++) {
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for (auto x = 0; x < width; x++) {
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u32 b = *pixel_byte_array++;
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u32 g = *pixel_byte_array++;
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u32 r = *pixel_byte_array++;
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u32 a = 255;
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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}
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} else if (format == GL_RGB) {
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for (auto i = 0; i < width * height * 3; i += 3) {
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u32 r = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 b = pixel_byte_array[i + 2];
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u32 a = 255;
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for (auto y = 0; y < height; y++) {
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for (auto x = 0; x < width; x++) {
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u32 r = *pixel_byte_array++;
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u32 g = *pixel_byte_array++;
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u32 b = *pixel_byte_array++;
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u32 a = 255;
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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}
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} else {
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VERIFY_NOT_REACHED();
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