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LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float

This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
This commit is contained in:
kleines Filmröllchen 2022-05-06 22:14:16 +02:00 committed by Linus Groh
parent 39c0f31009
commit 19a4b820c4
16 changed files with 329 additions and 329 deletions

View file

@ -19,7 +19,7 @@ static FixedArray<Audio::Sample> music_samples_to_buffer(Vector<Music::Sample>&
{
FixedArray<Audio::Sample> samples = MUST(FixedArray<Audio::Sample>::try_create(music_samples.size()));
for (size_t i = 0; i < music_samples.size(); ++i)
samples[i] = { static_cast<double>(music_samples[i].left) / AK::NumericLimits<i16>::max(), static_cast<double>(music_samples[i].right) / AK::NumericLimits<i16>::max() };
samples[i] = { static_cast<float>(music_samples[i].left) / AK::NumericLimits<i16>::max(), static_cast<float>(music_samples[i].right) / AK::NumericLimits<i16>::max() };
return samples;
}