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LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float

This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
This commit is contained in:
kleines Filmröllchen 2022-05-06 22:14:16 +02:00 committed by Linus Groh
parent 39c0f31009
commit 19a4b820c4
16 changed files with 329 additions and 329 deletions

View file

@ -22,7 +22,7 @@ public:
private:
BarsVisualizationWidget();
void render(GUI::PaintEvent&, FixedArray<double> const&) override;
void render(GUI::PaintEvent&, FixedArray<float> const&) override;
void context_menu_event(GUI::ContextMenuEvent& event) override;
static constexpr size_t fft_size = 512;
@ -30,9 +30,9 @@ private:
// Things become weird near the Nyquist limit. Just don't use that FFT data.
static constexpr size_t cutoff = fft_size - 32;
Array<Complex<double>, fft_size> m_fft_samples {};
Array<double, fft_size> m_fft_window {};
Array<double, fft_size / 2> m_previous_samples {};
Array<Complex<float>, fft_size> m_fft_samples {};
Array<float, fft_size> m_fft_window {};
Array<float, fft_size / 2> m_previous_samples {};
Array<int, bar_count> m_gfx_falling_bars {};
bool m_is_using_last;
bool m_adjust_frequencies;