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LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float

This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
This commit is contained in:
kleines Filmröllchen 2022-05-06 22:14:16 +02:00 committed by Linus Groh
parent 39c0f31009
commit 19a4b820c4
16 changed files with 329 additions and 329 deletions

View file

@ -14,7 +14,7 @@ SampleWidget::SampleWidget()
MUST(set_render_sample_count(512));
}
void SampleWidget::render(GUI::PaintEvent& event, FixedArray<double> const& samples)
void SampleWidget::render(GUI::PaintEvent& event, FixedArray<float> const& samples)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);