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LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a long time. With this change, we're probably a bit slower on most platforms but save huge amounts of space with all in-memory sample datastructures.
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16 changed files with 329 additions and 329 deletions
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@ -17,5 +17,5 @@ public:
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private:
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SampleWidget();
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virtual void render(GUI::PaintEvent&, FixedArray<double> const& samples) override;
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virtual void render(GUI::PaintEvent&, FixedArray<float> const& samples) override;
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};
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