mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 05:27:45 +00:00
LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a long time. With this change, we're probably a bit slower on most platforms but save huge amounts of space with all in-memory sample datastructures.
This commit is contained in:
parent
39c0f31009
commit
19a4b820c4
16 changed files with 329 additions and 329 deletions
|
@ -12,7 +12,7 @@
|
|||
|
||||
namespace LibDSP {
|
||||
|
||||
constexpr void fft(Span<Complex<double>> sample_data, bool invert = false)
|
||||
constexpr void fft(Span<Complex<float>> sample_data, bool invert = false)
|
||||
{
|
||||
int n = sample_data.size();
|
||||
|
||||
|
@ -27,13 +27,13 @@ constexpr void fft(Span<Complex<double>> sample_data, bool invert = false)
|
|||
}
|
||||
|
||||
for (int len = 2; len <= n; len <<= 1) {
|
||||
double ang = 2 * AK::Pi<double> / len * (invert ? -1 : 1);
|
||||
Complex<double> wlen = Complex<double>::from_polar(1., ang);
|
||||
float ang = 2 * AK::Pi<float> / static_cast<float>(len * (invert ? -1 : 1));
|
||||
Complex<float> wlen = Complex<float>::from_polar(1.f, ang);
|
||||
for (int i = 0; i < n; i += len) {
|
||||
Complex<double> w = { 1., 0. };
|
||||
Complex<float> w = { 1., 0. };
|
||||
for (int j = 0; j < len / 2; j++) {
|
||||
Complex<double> u = sample_data[i + j];
|
||||
Complex<double> v = sample_data[i + j + len / 2] * w;
|
||||
Complex<float> u = sample_data[i + j];
|
||||
Complex<float> v = sample_data[i + j + len / 2] * w;
|
||||
sample_data[i + j] = u + v;
|
||||
sample_data[i + j + len / 2] = u - v;
|
||||
w *= wlen;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue