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LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a long time. With this change, we're probably a bit slower on most platforms but save huge amounts of space with all in-memory sample datastructures.
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16 changed files with 329 additions and 329 deletions
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@ -27,17 +27,17 @@ public:
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constexpr static FixedArray<T> blackman_harris(size_t size) { return make_window(size, calculate_blackman_harris); }
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private:
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constexpr static double calculate_hann(size_t index, size_t size)
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constexpr static float calculate_hann(size_t index, size_t size)
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{
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return 0.5 * (1 - AK::cos((2 * AK::Pi<T> * index) / (size - 1)));
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return 0.5f * (1 - AK::cos<float>((2 * AK::Pi<T> * index) / (size - 1)));
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}
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constexpr static double calculate_hamming(size_t index, size_t size)
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constexpr static float calculate_hamming(size_t index, size_t size)
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{
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return 0.54 - 0.46 * AK::cos((2 * AK::Pi<T> * index) / (size - 1));
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return 0.54f - 0.46f * AK::cos<float>((2 * AK::Pi<T> * index) / (size - 1));
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}
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constexpr static double calculate_blackman_harris(size_t index, size_t size)
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constexpr static float calculate_blackman_harris(size_t index, size_t size)
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{
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T const a0 = 0.35875;
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T const a1 = 0.48829;
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