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Revert "Unicode: s/codepoint/code_point/g"

This reverts commit ea9ac3155d.
It replaced "codepoint" with "code_points", not "code_point".
This commit is contained in:
Nico Weber 2020-08-05 16:28:19 -04:00 committed by Andreas Kling
parent 9664bac281
commit 19ac1f6368
45 changed files with 449 additions and 449 deletions

View file

@ -37,9 +37,9 @@
namespace GUI {
static Vector<u32> supported_emoji_code_pointss()
static Vector<u32> supported_emoji_codepoints()
{
Vector<u32> code_pointss;
Vector<u32> codepoints;
Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
while (dt.has_next()) {
auto filename = dt.next_path();
@ -49,10 +49,10 @@ static Vector<u32> supported_emoji_code_pointss()
auto basename = lexical_path.basename();
if (!basename.starts_with("U+"))
continue;
u32 code_points = strtoul(basename.characters() + 2, nullptr, 16);
code_pointss.append(code_points);
u32 codepoint = strtoul(basename.characters() + 2, nullptr, 16);
codepoints.append(codepoint);
}
return code_pointss;
return codepoints;
}
EmojiInputDialog::EmojiInputDialog(Window* parent_window)
@ -67,20 +67,20 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
auto& main_layout = main_widget.set_layout<VerticalBoxLayout>();
main_layout.set_spacing(0);
auto code_pointss = supported_emoji_code_pointss();
auto codepoints = supported_emoji_codepoints();
size_t index = 0;
size_t columns = 6;
size_t rows = ceil_div(code_pointss.size(), columns);
size_t rows = ceil_div(codepoints.size(), columns);
for (size_t row = 0; row < rows && index < code_pointss.size(); ++row) {
for (size_t row = 0; row < rows && index < codepoints.size(); ++row) {
auto& horizontal_container = main_widget.add<Widget>();
auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
horizontal_layout.set_spacing(0);
for (size_t column = 0; column < columns; ++column) {
if (index < code_pointss.size()) {
if (index < codepoints.size()) {
StringBuilder builder;
builder.append(Utf32View(&code_pointss[index++], 1));
builder.append(Utf32View(&codepoints[index++], 1));
auto emoji_text = builder.to_string();
auto& button = horizontal_container.add<Button>(emoji_text);
button.set_button_style(Gfx::ButtonStyle::CoolBar);