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https://github.com/RGBCube/serenity
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LibGUI: Make it possible for GButton to be checkable.
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parent
5ec121e194
commit
19eb814850
4 changed files with 28 additions and 11 deletions
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@ -21,12 +21,20 @@ void GButton::set_caption(const String& caption)
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update();
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}
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void GButton::set_checked(bool checked)
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{
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if (m_checked == checked)
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return;
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m_checked = checked;
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update();
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}
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void GButton::paint_event(GPaintEvent& event)
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{
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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StylePainter::paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
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StylePainter::paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered, m_checkable && m_checked);
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if (!caption().is_empty() || m_icon) {
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auto content_rect = rect();
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@ -35,12 +43,10 @@ void GButton::paint_event(GPaintEvent& event)
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content_rect.move_by(1, 1);
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icon_location.move_by(1, 1);
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}
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if (m_icon) {
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if (m_icon)
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painter.blit(icon_location, *m_icon, m_icon->rect());
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painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);
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} else {
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painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);
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}
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auto& font = (m_checkable && m_checked) ? Font::default_bold_font() : this->font();
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painter.draw_text(content_rect, caption(), font, TextAlignment::Center, Color::Black);
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}
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}
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@ -18,6 +18,12 @@ public:
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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GraphicsBitmap* icon() { return m_icon.ptr(); }
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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Function<void(GButton&)> on_click;
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void set_button_style(ButtonStyle style) { m_button_style = style; }
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@ -40,5 +46,7 @@ private:
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ButtonStyle m_button_style { ButtonStyle::Normal };
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bool m_being_pressed { false };
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bool m_hovered { false };
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bool m_checkable { false };
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bool m_checked { false };
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};
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@ -1,17 +1,20 @@
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#include <SharedGraphics/StylePainter.h>
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#include <LibGUI/GPainter.h>
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static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
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static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked)
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{
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Color button_color = Color::from_rgb(0xc0c0c0);
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Color highlight_color2 = Color::from_rgb(0xdfdfdf);
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Color shadow_color1 = Color::from_rgb(0x808080);
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Color shadow_color2 = Color::from_rgb(0x404040);
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if (checked)
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button_color = Color::from_rgb(0xd6d2ce);
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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if (pressed) {
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if (pressed || checked) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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@ -45,10 +48,10 @@ static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
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}
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}
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void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered)
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void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered, bool checked)
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{
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if (button_style == ButtonStyle::Normal)
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return paint_button_new(painter, rect, pressed);
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return paint_button_new(painter, rect, pressed, checked);
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Color button_color = Color::LightGray;
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Color highlight_color = Color::White;
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@ -7,6 +7,6 @@ enum class ButtonStyle { Normal, CoolBar, OldNormal };
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class StylePainter {
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public:
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static void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false);
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static void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false);
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static void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true);
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};
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