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LibGUI: Add a GItemView class.
This is a GAbstractView subclass that implements a icon-based view onto a GModel. It still need a bunch of work, but it's in basic usable shape.
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16 changed files with 361 additions and 47 deletions
44
LibGUI/GItemView.h
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44
LibGUI/GItemView.h
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#pragma once
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#include <LibGUI/GModel.h>
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#include <LibGUI/GAbstractView.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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class GScrollBar;
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class Painter;
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class GItemView : public GAbstractView {
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public:
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explicit GItemView(GWidget* parent);
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virtual ~GItemView() override;
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int content_width() const;
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int horizontal_padding() const { return m_horizontal_padding; }
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void scroll_into_view(const GModelIndex&, Orientation);
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Size effective_item_size() const { return m_effective_item_size; }
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int model_column() const { return m_model_column; }
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void set_model_column(int column) { m_model_column = column; }
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virtual const char* class_name() const override { return "GItemView"; }
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private:
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virtual void did_update_model() override;
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virtual void paint_event(GPaintEvent&) override;
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virtual void resize_event(GResizeEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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int item_count() const;
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Rect item_rect(int item_index) const;
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void update_content_size();
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int m_horizontal_padding { 5 };
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int m_model_column { 0 };
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int m_visual_column_count { 0 };
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int m_visual_row_count { 0 };
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Size m_effective_item_size { 80, 80 };
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};
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