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LibJS: Change Value::to_object(Heap& -> Interpreter&)

Passing a Heap& to it only to then call interpreter() on that is weird.
Let's just give it the Interpreter& directly, like some of the other
to_something() functions.
This commit is contained in:
Linus Groh 2020-05-17 21:38:47 +01:00 committed by Andreas Kling
parent b8b7f84547
commit 1a1394f7a2
26 changed files with 56 additions and 57 deletions

View file

@ -78,7 +78,7 @@ CanvasRenderingContext2DWrapper::~CanvasRenderingContext2DWrapper()
static CanvasRenderingContext2D* impl_from(JS::Interpreter& interpreter)
{
auto* this_object = interpreter.this_value().to_object(interpreter.heap());
auto* this_object = interpreter.this_value().to_object(interpreter);
if (!this_object)
return nullptr;
// FIXME: Verify that it's a CanvasRenderingContext2DWrapper somehow!
@ -116,7 +116,7 @@ JS::Value CanvasRenderingContext2DWrapper::draw_image(JS::Interpreter& interpret
if (arguments.size() < 3)
return interpreter.throw_exception<JS::TypeError>("drawImage() needs more arguments");
auto* image_argument = arguments[0].to_object(interpreter.heap());
auto* image_argument = arguments[0].to_object(interpreter);
if (!image_argument)
return {};
if (StringView(image_argument->class_name()) != "HTMLImageElementWrapper")
@ -307,7 +307,7 @@ JS::Value CanvasRenderingContext2DWrapper::put_image_data(JS::Interpreter& inter
if (!impl)
return {};
auto* image_data_object = interpreter.argument(0).to_object(interpreter.heap());
auto* image_data_object = interpreter.argument(0).to_object(interpreter);
if (!image_data_object)
return {};