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https://github.com/RGBCube/serenity
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GMessageBox: Hide the constructor and fix broken usages
We no longer support creating CObjects on the stack. Use construct().
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parent
c5e057438c
commit
1a279c5b2a
3 changed files with 5 additions and 5 deletions
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@ -50,8 +50,7 @@ int main(int argc, char** argv)
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auto filename = picker.selected_file().string();
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auto bitmap = load_png(filename);
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if (!bitmap) {
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GMessageBox msgbox(String::format("Failed to load '%s'", filename.characters()), "Open failed", GMessageBox::Type::Error, GMessageBox::InputType::OK, window);
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msgbox.exec();
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GMessageBox::show(String::format("Failed to load '%s'", filename.characters()), "Open failed", GMessageBox::Type::Error, GMessageBox::InputType::OK, window);
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return;
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}
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paintable_widget->set_bitmap(*bitmap);
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@ -118,8 +118,8 @@ TextEditorWidget::TextEditorWidget()
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m_new_action = GAction::create("New", { Mod_Ctrl, Key_N }, GraphicsBitmap::load_from_file("/res/icons/16x16/new.png"), [this](const GAction&) {
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if (m_document_dirty) {
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GMessageBox save_document_first_box("Save Document First?", "Warning", GMessageBox::Type::Warning, GMessageBox::InputType::OKCancel, window());
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auto save_document_first_result = save_document_first_box.exec();
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auto save_document_first_box = GMessageBox::construct("Save Document First?", "Warning", GMessageBox::Type::Warning, GMessageBox::InputType::OKCancel, window());
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auto save_document_first_result = save_document_first_box->exec();
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if (save_document_first_result != GDialog::ExecResult::ExecOK)
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return;
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@ -17,12 +17,13 @@ public:
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OKCancel,
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};
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explicit GMessageBox(const StringView& text, const StringView& title, Type type = Type::None, InputType = InputType::OK, CObject* parent = nullptr);
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virtual ~GMessageBox() override;
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static int show(const StringView& text, const StringView& title, Type type = Type::None, InputType = InputType::OK, CObject* parent = nullptr);
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private:
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explicit GMessageBox(const StringView& text, const StringView& title, Type type = Type::None, InputType = InputType::OK, CObject* parent = nullptr);
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bool should_include_ok_button() const;
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bool should_include_cancel_button() const;
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void build();
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