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Everywhere: Use CMake to generate AK/Debug.h.
This was done with the help of several scripts, I dump them here to easily find them later: awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in) do find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \; done # Remember to remove WRAPPER_GERNERATOR_DEBUG from the list. awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
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59 changed files with 475 additions and 459 deletions
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@ -144,12 +144,12 @@ void Screen::on_receive_mouse_data(const MousePacket& packet)
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auto prev_location = m_physical_cursor_location / m_scale_factor;
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if (packet.is_relative) {
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m_physical_cursor_location.move_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
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#ifdef WSSCREEN_DEBUG
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#if WSSCREEN_DEBUG
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dbgln("Screen: New Relative mouse point @ {}", m_physical_cursor_location);
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#endif
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} else {
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m_physical_cursor_location = { packet.x * physical_width() / 0xffff, packet.y * physical_height() / 0xffff };
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#ifdef WSSCREEN_DEBUG
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#if WSSCREEN_DEBUG
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dbgln("Screen: New Absolute mouse point @ {}", m_physical_cursor_location);
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#endif
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}
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