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Everywhere: Use CMake to generate AK/Debug.h.

This was done with the help of several scripts, I dump them here to
easily find them later:

    awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in

    for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
    do
        find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
    done

    # Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
    awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
This commit is contained in:
asynts 2021-01-23 23:29:11 +01:00 committed by Andreas Kling
parent 76f2918416
commit 1a3a0836c0
59 changed files with 475 additions and 459 deletions

View file

@ -144,12 +144,12 @@ void Screen::on_receive_mouse_data(const MousePacket& packet)
auto prev_location = m_physical_cursor_location / m_scale_factor;
if (packet.is_relative) {
m_physical_cursor_location.move_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
#ifdef WSSCREEN_DEBUG
#if WSSCREEN_DEBUG
dbgln("Screen: New Relative mouse point @ {}", m_physical_cursor_location);
#endif
} else {
m_physical_cursor_location = { packet.x * physical_width() / 0xffff, packet.y * physical_height() / 0xffff };
#ifdef WSSCREEN_DEBUG
#if WSSCREEN_DEBUG
dbgln("Screen: New Absolute mouse point @ {}", m_physical_cursor_location);
#endif
}