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Chess: Don't use Vector in a literal iterator

This commit is contained in:
kleines Filmröllchen 2022-01-27 13:09:26 +01:00 committed by Andreas Kling
parent a79a9fb692
commit 1a8c8d2383
2 changed files with 3 additions and 3 deletions

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@ -138,7 +138,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto board_theme_menu = TRY(style_menu->try_add_submenu("Board Theme"));
board_theme_menu->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
for (auto const& theme : { "Beige", "Green", "Blue" }) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget->set_board_theme(action.text());
widget->update();
@ -171,7 +171,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto engine_submenu = TRY(engine_menu->try_add_submenu("&Engine"));
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
for (auto const& engine : { "Human", "ChessEngine" }) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
widget->set_engine(nullptr);