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js: Implement pretty-printing of ShadowRealm

This commit is contained in:
Linus Groh 2021-10-13 22:05:27 +01:00
parent c70784bb82
commit 1adf57530c

View file

@ -44,6 +44,7 @@
#include <LibJS/Runtime/ProxyObject.h>
#include <LibJS/Runtime/RegExpObject.h>
#include <LibJS/Runtime/Set.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/StringObject.h>
#include <LibJS/Runtime/Temporal/Calendar.h>
@ -385,6 +386,12 @@ static void print_array_buffer(JS::Object const& object, HashTable<JS::Object*>&
}
}
static void print_shadow_realm(JS::Object const&, HashTable<JS::Object*>&)
{
// Not much we can show here that would be useful. Realm pointer address?!
print_type("ShadowRealm");
}
template<typename T>
static void print_number(T number) requires IsArithmetic<T>
{
@ -707,6 +714,8 @@ static void print_value(JS::Value value, HashTable<JS::Object*>& seen_objects)
return print_promise(object, seen_objects);
if (is<JS::ArrayBuffer>(object))
return print_array_buffer(object, seen_objects);
if (is<JS::ShadowRealm>(object))
return print_shadow_realm(object, seen_objects);
if (object.is_typed_array())
return print_typed_array(object, seen_objects);
if (is<JS::StringObject>(object))