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LibAccelGfx+LibWeb: Add basic push/pop stacking context implementation
With basic PushStackingContext and PopStackingContext commands
implementation scrolling works again after changes being made in:
4e04f81626
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parent
2579b01be8
commit
1b0cc67a28
2 changed files with 5 additions and 3 deletions
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@ -39,6 +39,7 @@ public:
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[[nodiscard]] Gfx::AffineTransform const& transform() const { return state().transform; }
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void set_transform(Gfx::AffineTransform const& transform) { state().transform = transform; }
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void translate(Gfx::FloatPoint translation) { state().transform.translate(translation); }
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void fill_rect(Gfx::FloatRect, Gfx::Color);
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void fill_rect(Gfx::IntRect, Gfx::Color);
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@ -75,15 +75,16 @@ CommandResult PaintingCommandExecutorGPU::set_font(Gfx::Font const&)
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::push_stacking_context(float, bool, Gfx::IntRect const&, Gfx::IntPoint, CSS::ImageRendering, StackingContextTransform, Optional<StackingContextMask>)
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CommandResult PaintingCommandExecutorGPU::push_stacking_context(float, bool, Gfx::IntRect const&, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform, Optional<StackingContextMask>)
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{
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// FIXME
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painter().save();
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painter().translate(post_transform_translation.to_type<float>());
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::pop_stacking_context()
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{
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// FIXME
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painter().restore();
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return CommandResult::Continue;
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}
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