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https://github.com/RGBCube/serenity
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LibWeb: Compensate scroll offset translation before clip rect is applied
Position where box clip rect is applied should not be affected by current scroll offset.
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2 changed files with 9 additions and 0 deletions
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@ -59,6 +59,9 @@ public:
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double device_pixels_per_css_pixel() const { return m_device_pixels_per_css_pixel; }
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CSSPixelPoint scroll_offset() const { return m_scroll_offset; }
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void translate_scroll_offset_by(CSSPixelPoint offset) { m_scroll_offset.translate_by(offset); }
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private:
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Gfx::Painter& m_painter;
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Palette m_palette;
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@ -66,6 +69,7 @@ private:
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DevicePixelRect m_device_viewport_rect;
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bool m_should_show_line_box_borders { false };
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bool m_focus { false };
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CSSPixelPoint m_scroll_offset;
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};
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}
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@ -432,12 +432,14 @@ Optional<CSSPixelRect> PaintableBox::calculate_overflow_clipped_rect() const
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void PaintableBox::before_children_paint(PaintContext& context, PaintPhase) const
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{
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auto scroll_offset = -this->scroll_offset();
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context.translate_scroll_offset_by(scroll_offset);
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context.painter().translate({ context.enclosing_device_pixels(scroll_offset.x()), context.enclosing_device_pixels(scroll_offset.y()) });
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}
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void PaintableBox::after_children_paint(PaintContext& context, PaintPhase) const
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{
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auto scroll_offset = this->scroll_offset();
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context.translate_scroll_offset_by(scroll_offset);
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context.painter().translate({ context.enclosing_device_pixels(scroll_offset.x()), context.enclosing_device_pixels(scroll_offset.y()) });
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}
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@ -456,7 +458,10 @@ void PaintableBox::apply_clip_overflow_rect(PaintContext& context, PaintPhase ph
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if (!m_clipping_overflow) {
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context.painter().save();
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auto scroll_offset = context.scroll_offset();
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context.painter().translate({ -context.enclosing_device_pixels(scroll_offset.x()), -context.enclosing_device_pixels(scroll_offset.y()) });
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context.painter().add_clip_rect(context.enclosing_device_rect(*clip_rect).to_type<int>());
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context.painter().translate({ context.enclosing_device_pixels(scroll_offset.x()), context.enclosing_device_pixels(scroll_offset.y()) });
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m_clipping_overflow = true;
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}
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