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LibGL: Implement glGetProgramiv
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6 changed files with 56 additions and 0 deletions
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@ -8,7 +8,9 @@
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#include <AK/Error.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGL/Shaders/Shader.h>
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@ -22,11 +24,13 @@ public:
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ErrorOr<void> attach_shader(Shader&);
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ErrorOr<void> link();
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bool link_status() const { return m_link_status; }
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size_t info_log_length() const;
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private:
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bool m_link_status { false };
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Vector<NonnullRefPtr<Shader>> m_vertex_shaders;
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Vector<NonnullRefPtr<Shader>> m_fragment_shaders;
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Optional<String> m_info_log;
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};
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}
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