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LibJS: Implement Module linking and evaluating

This commit is contained in:
davidot 2022-01-18 19:29:17 +01:00 committed by Linus Groh
parent be9d478d92
commit 1b8ccf9a66
9 changed files with 1569 additions and 22 deletions

View file

@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -11,6 +12,46 @@
namespace JS {
struct ResolvedBinding {
enum Type {
BindingName,
Namespace,
Ambiguous,
Null,
};
static ResolvedBinding null()
{
return {};
}
static ResolvedBinding ambiguous()
{
ResolvedBinding binding;
binding.type = Ambiguous;
return binding;
}
Type type { Null };
Module* module { nullptr };
FlyString export_name;
bool is_valid() const
{
return type == BindingName || type == Namespace;
}
bool is_namespace() const
{
return type == Namespace;
}
bool is_ambiguous() const
{
return type == Ambiguous;
}
};
// 16.2.1.4 Abstract Module Records, https://tc39.es/ecma262/#sec-abstract-module-records
class Module : public RefCounted<Module> {
public:
@ -22,15 +63,34 @@ public:
StringView filename() const { return m_filename; }
Environment* environment() { return m_environment.cell(); }
Object* namespace_() { return m_namespace.cell(); }
ThrowCompletionOr<Object*> get_module_namespace(VM& vm);
virtual ThrowCompletionOr<void> link(VM& vm) = 0;
virtual ThrowCompletionOr<Promise*> evaluate(VM& vm) = 0;
virtual ThrowCompletionOr<Vector<FlyString>> get_exported_names(VM& vm, Vector<Module*> export_star_set = {}) = 0;
virtual ThrowCompletionOr<ResolvedBinding> resolve_export(VM& vm, FlyString const& export_name, Vector<ResolvedBinding> resolve_set = {}) = 0;
virtual ThrowCompletionOr<u32> inner_module_linking(VM& vm, Vector<Module*>& stack, u32 index);
virtual ThrowCompletionOr<u32> inner_module_evaluation(VM& vm, Vector<Module*>& stack, u32 index);
protected:
explicit Module(Realm&, StringView filename);
Module(Realm&, String filename);
void set_environment(Environment* environment)
{
m_environment = make_handle(environment);
}
private:
// Handles are not safe unless we keep the VM alive.
NonnullRefPtr<VM> m_vm;
Object* module_namespace_create(VM& vm, Vector<FlyString> unambiguous_names);
// These handles are only safe as long as the VM they live in is valid.
// But evaluated modules SHOULD be stored in the VM so unless you intentionally
// destroy the VM but keep the modules this should not happen. Because VM
// stores modules with a RefPtr we cannot just store the VM as that leads to
// cycles.
Handle<Realm> m_realm; // [[Realm]]
Handle<Environment> m_environment; // [[Environment]]
Handle<Object> m_namespace; // [[Namespace]]