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LibWeb: Bring MouseEvent a bit closer to spec

This commit is contained in:
Igor Pissolati 2022-04-09 12:44:42 -03:00 committed by Andreas Kling
parent a2bc97a9c2
commit 1b94b4c593
6 changed files with 75 additions and 18 deletions

View file

@ -191,12 +191,12 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button
return false;
}
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y()));
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y(), button));
handled_event = true;
bool run_activation_behavior = true;
if (node.ptr() == m_mousedown_target && button == GUI::MouseButton::Primary) {
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::click, offset.x(), offset.y(), position.x(), position.y()));
run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::click, offset.x(), offset.y(), position.x(), position.y(), button));
}
if (run_activation_behavior) {
@ -308,7 +308,7 @@ bool EventHandler::handle_mousedown(Gfx::IntPoint const& position, unsigned butt
m_mousedown_target = node;
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y()));
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y(), button));
}
// NOTE: Dispatching an event may have disturbed the world.
@ -416,7 +416,7 @@ bool EventHandler::handle_mousemove(Gfx::IntPoint const& position, unsigned butt
}
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
node->dispatch_event(UIEvents::MouseEvent::create(UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
// NOTE: Dispatching an event may have disturbed the world.
if (!paint_root() || paint_root() != node->document().paint_box())
return true;