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LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing and graphics code, let's it in a separate LibDraw library. This avoids building the code twice, and will encourage better separation of concerns. :^)
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120 changed files with 201 additions and 190 deletions
79
Libraries/LibDraw/Point.h
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79
Libraries/LibDraw/Point.h
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#pragma once
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#include <AK/AKString.h>
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#include <AK/LogStream.h>
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class Rect;
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struct WSAPI_Point;
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class Point {
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public:
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Point() {}
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Point(int x, int y)
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: m_x(x)
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, m_y(y)
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{
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}
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Point(const WSAPI_Point&);
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int x() const { return m_x; }
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int y() const { return m_y; }
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void set_x(int x) { m_x = x; }
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void set_y(int y) { m_y = y; }
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void move_by(int dx, int dy)
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{
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m_x += dx;
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m_y += dy;
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}
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void move_by(const Point& delta)
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{
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move_by(delta.x(), delta.y());
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}
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Point translated(const Point& delta) const
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{
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Point point = *this;
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point.move_by(delta);
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return point;
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}
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Point translated(int dx, int dy) const
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{
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Point point = *this;
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point.move_by(dx, dy);
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return point;
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}
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void constrain(const Rect&);
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bool operator==(const Point& other) const
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{
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return m_x == other.m_x
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&& m_y == other.m_y;
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}
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bool operator!=(const Point& other) const
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{
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return !(*this == other);
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}
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Point operator-() const { return { -m_x, -m_y }; }
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Point operator-(const Point& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
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operator WSAPI_Point() const;
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String to_string() const { return String::format("[%d,%d]", x(), y()); }
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bool is_null() const { return !m_x && !m_y; }
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private:
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int m_x { 0 };
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int m_y { 0 };
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};
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inline const LogStream& operator<<(const LogStream& stream, const Point& value)
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{
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return stream << value.to_string();
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}
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