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LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing and graphics code, let's it in a separate LibDraw library. This avoids building the code twice, and will encourage better separation of concerns. :^)
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#include <AK/WeakPtr.h>
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#include <LibCore/CConfigFile.h>
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#include <LibCore/CElapsedTimer.h>
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#include <SharedGraphics/Color.h>
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#include <SharedGraphics/DisjointRectSet.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/Rect.h>
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#include <LibDraw/Color.h>
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#include <LibDraw/DisjointRectSet.h>
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#include <LibDraw/Painter.h>
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#include <LibDraw/Rect.h>
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#include <WindowServer/WSCursor.h>
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#include <WindowServer/WSEvent.h>
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#include <WindowServer/WSMenuBar.h>
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