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LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing and graphics code, let's it in a separate LibDraw library. This avoids building the code twice, and will encourage better separation of concerns. :^)
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120 changed files with 201 additions and 190 deletions
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#pragma once
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#include "Size.h"
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#include <AK/RefPtr.h>
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#include <AK/RefCounted.h>
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class CharacterBitmap : public RefCounted<CharacterBitmap> {
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public:
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static NonnullRefPtr<CharacterBitmap> create_from_ascii(const char* asciiData, unsigned width, unsigned height);
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~CharacterBitmap();
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bool bit_at(unsigned x, unsigned y) const { return m_bits[y * width() + x] == '#'; }
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const char* bits() const { return m_bits; }
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Size size() const { return m_size; }
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unsigned width() const { return m_size.width(); }
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unsigned height() const { return m_size.height(); }
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private:
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CharacterBitmap(const char* b, unsigned w, unsigned h);
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const char* m_bits { nullptr };
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Size m_size;
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};
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