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WindowServer/LibGUI: Add default menu items and allow default action for context menu

By specifying an optional Action for Menu::popup an application
can specify what item should be displayed as a default item.
This commit is contained in:
Tom 2020-07-10 13:29:21 -06:00 committed by Andreas Kling
parent fc4e01a3c9
commit 1c1ab71692
6 changed files with 44 additions and 20 deletions

View file

@ -83,15 +83,15 @@ void Menu::add_separator()
m_items.append(make<MenuItem>(m_menu_id, MenuItem::Type::Separator));
}
void Menu::realize_if_needed()
void Menu::realize_if_needed(const RefPtr<Action>& default_action)
{
if (m_menu_id == -1)
realize_menu();
if (m_menu_id == -1 || m_last_default_action.ptr() != default_action)
realize_menu(default_action);
}
void Menu::popup(const Gfx::IntPoint& screen_position)
void Menu::popup(const Gfx::IntPoint& screen_position, const RefPtr<Action>& default_action)
{
realize_if_needed();
realize_if_needed(default_action);
WindowServerConnection::the().post_message(Messages::WindowServer::PopupMenu(m_menu_id, screen_position));
}
@ -102,7 +102,7 @@ void Menu::dismiss()
WindowServerConnection::the().post_message(Messages::WindowServer::DismissMenu(m_menu_id));
}
int Menu::realize_menu()
int Menu::realize_menu(RefPtr<Action> default_action)
{
m_menu_id = WindowServerConnection::the().send_sync<Messages::WindowServer::CreateMenu>(m_name)->menu_id();
@ -120,8 +120,8 @@ int Menu::realize_menu()
}
if (item.type() == MenuItem::Type::Submenu) {
auto& submenu = *item.submenu();
submenu.realize_if_needed();
WindowServerConnection::the().send_sync<Messages::WindowServer::AddMenuItem>(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, "", -1, false);
submenu.realize_if_needed(default_action);
WindowServerConnection::the().send_sync<Messages::WindowServer::AddMenuItem>(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, false, "", -1, false);
continue;
}
if (item.type() == MenuItem::Type::Action) {
@ -143,10 +143,12 @@ int Menu::realize_menu()
}
auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_string() : String();
bool exclusive = action.group() && action.group()->is_exclusive() && action.is_checkable();
WindowServerConnection::the().send_sync<Messages::WindowServer::AddMenuItem>(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, shortcut_text, icon_buffer_id, exclusive);
bool is_default = (default_action.ptr() == &action);
WindowServerConnection::the().send_sync<Messages::WindowServer::AddMenuItem>(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, is_default, shortcut_text, icon_buffer_id, exclusive);
}
}
all_menus().set(m_menu_id, this);
m_last_default_action = default_action ? default_action->make_weak_ptr() : nullptr;
return m_menu_id;
}
@ -159,6 +161,12 @@ void Menu::unrealize_menu()
m_menu_id = 0;
}
void Menu::realize_menu_if_needed()
{
if (menu_id() == -1)
realize_menu();
}
Action* Menu::action_at(size_t index)
{
if (index >= m_items.size())