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LibGL: Set q parameter for glTexCoord to 1 by default

According to the manual, if `q` is not specified, it is 1.
This commit is contained in:
Jelle Raaijmakers 2022-01-11 01:52:05 +01:00 committed by Linus Groh
parent 260663567a
commit 1c2e07d42a

View file

@ -142,22 +142,22 @@ void glVertex4sv(const GLshort* v)
void glTexCoord2d(GLdouble s, GLdouble t)
{
g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
}
void glTexCoord2dv(GLdouble const* v)
{
g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
}
void glTexCoord2f(GLfloat s, GLfloat t)
{
g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
}
void glTexCoord2fv(GLfloat const* v)
{
g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
}
void glTexCoord2i(GLint s, GLint t)