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LibGUI: Create the emoji buttons only once for EmojiInputDialog
To prevent lag when the displayed code points are redrawn in support of a search box, only create the GUI::Button objects for the emoji a single time. Re-use those buttons when adding them to the dialog.
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2 changed files with 57 additions and 43 deletions
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@ -13,6 +13,11 @@ namespace GUI {
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class EmojiInputDialog final : public Dialog {
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C_OBJECT(EmojiInputDialog);
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struct Emoji {
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u32 code_point { 0 };
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RefPtr<Button> button;
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};
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public:
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String const& selected_emoji_text() const { return m_selected_emoji_text; }
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@ -20,10 +25,11 @@ private:
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virtual void event(Core::Event&) override;
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explicit EmojiInputDialog(Window* parent_window);
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Vector<Emoji> supported_emoji();
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void update_displayed_emoji();
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RefPtr<Widget> m_emojis_widget;
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Vector<u32> m_code_points;
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Vector<Emoji> m_emojis;
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String m_selected_emoji_text;
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};
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