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LibVideo: Use Gfx::Size for VP9 frame sizes
Frame sizes will now be represented by Gfx::Size instead of storing width and height separately.
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40b0bb0914
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3 changed files with 48 additions and 64 deletions
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@ -11,7 +11,7 @@
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#include <AK/OwnPtr.h>
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#include <AK/Span.h>
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#include <AK/Vector.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Size.h>
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#include <LibVideo/Color/CodingIndependentCodePoints.h>
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#include <LibVideo/DecoderError.h>
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@ -60,9 +60,10 @@ private:
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DecoderErrorOr<void> uncompressed_header();
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DecoderErrorOr<void> frame_sync_code();
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DecoderErrorOr<void> color_config();
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DecoderErrorOr<void> frame_size();
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DecoderErrorOr<void> render_size();
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DecoderErrorOr<void> frame_size_with_refs();
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DecoderErrorOr<void> set_frame_size_and_compute_image_size();
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DecoderErrorOr<Gfx::Size<u32>> frame_size();
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DecoderErrorOr<Gfx::Size<u32>> frame_size_with_refs();
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DecoderErrorOr<Gfx::Size<u32>> render_size(Gfx::Size<u32> frame_size);
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void compute_image_size();
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DecoderErrorOr<void> read_interpolation_filter();
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DecoderErrorOr<void> loop_filter_params();
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@ -171,10 +172,8 @@ private:
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ColorRange m_color_range;
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bool m_subsampling_x { false };
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bool m_subsampling_y { false };
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u32 m_frame_width { 0 };
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u32 m_frame_height { 0 };
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u16 m_render_width { 0 };
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u16 m_render_height { 0 };
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Gfx::Size<u32> m_frame_size { 0, 0 };
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Gfx::Size<u32> m_render_size { 0, 0 };
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bool m_render_and_frame_size_different { false };
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u32 m_mi_cols { 0 };
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u32 m_mi_rows { 0 };
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@ -257,8 +256,7 @@ private:
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MotionVector m_nearest_mv[2];
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MotionVector m_best_mv[2];
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// FIXME: Move these to a struct to store together in one array.
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u32 m_ref_frame_width[NUM_REF_FRAMES];
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u32 m_ref_frame_height[NUM_REF_FRAMES];
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Gfx::Size<u32> m_ref_frame_size[NUM_REF_FRAMES];
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bool m_ref_subsampling_x[NUM_REF_FRAMES];
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bool m_ref_subsampling_y[NUM_REF_FRAMES];
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u8 m_ref_bit_depth[NUM_REF_FRAMES];
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