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LibGL+LibSoftGPU: Implement fixed pipeline support for GL_COMBINE
`GL_COMBINE` is basically a fixed function calculator to perform simple arithmetics on configurable fragment sources. This patch implements a number of texture env parameters with support for the RGBA internal format.
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10 changed files with 461 additions and 58 deletions
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@ -16,6 +16,7 @@ struct DeviceInfo final {
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unsigned num_texture_units;
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unsigned num_lights;
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unsigned max_clip_planes;
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float max_texture_lod_bias;
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u8 stencil_bits;
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bool supports_npot_textures;
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bool supports_texture_env_add;
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@ -1,11 +1,13 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <LibGPU/Image.h>
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#include <LibGfx/Vector4.h>
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@ -31,22 +33,67 @@ enum class TextureWrapMode {
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};
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enum class TextureEnvMode {
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Add,
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Blend,
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Combine,
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Decal,
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Modulate,
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Replace,
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Decal,
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};
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enum class TextureCombinator {
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Add,
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AddSigned,
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Dot3RGB,
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Dot3RGBA,
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Interpolate,
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Modulate,
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Replace,
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Subtract,
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};
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enum class TextureOperand {
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OneMinusSourceAlpha,
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OneMinusSourceColor,
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SourceAlpha,
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SourceColor,
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};
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enum class TextureSource {
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Constant,
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Previous,
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PrimaryColor,
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Texture,
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TextureStage,
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};
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struct FixedFunctionTextureEnvironment final {
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TextureCombinator alpha_combinator { TextureCombinator::Modulate };
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Array<TextureOperand, 3> alpha_operand { TextureOperand::SourceAlpha, TextureOperand::SourceAlpha, TextureOperand::SourceAlpha };
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float alpha_scale { 1.f };
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Array<TextureSource, 3> alpha_source { TextureSource::Texture, TextureSource::Previous, TextureSource::Constant };
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u8 alpha_source_texture_stage { 0 };
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// FIXME: color is never actually updated
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FloatVector4 color { 0.f, 0.f, 0.f, 0.f };
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TextureEnvMode env_mode { TextureEnvMode::Modulate };
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TextureCombinator rgb_combinator { TextureCombinator::Modulate };
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Array<TextureOperand, 3> rgb_operand { TextureOperand::SourceColor, TextureOperand::SourceColor, TextureOperand::SourceAlpha };
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float rgb_scale { 1.f };
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Array<TextureSource, 3> rgb_source { TextureSource::Texture, TextureSource::Previous, TextureSource::Constant };
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u8 rgb_source_texture_stage { 0 };
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};
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struct SamplerConfig final {
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RefPtr<Image> bound_image;
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float level_of_detail_bias { 0.f };
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MipMapFilter mipmap_filter { MipMapFilter::Nearest };
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TextureFilter texture_mag_filter { TextureFilter::Linear };
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TextureFilter texture_min_filter { TextureFilter::Linear };
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TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
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TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
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TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
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FloatVector4 border_color { 0, 0, 0, 1 };
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TextureEnvMode fixed_function_texture_env_mode { TextureEnvMode::Modulate };
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FloatVector4 border_color { 0.f, 0.f, 0.f, 1.f };
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FixedFunctionTextureEnvironment fixed_function_texture_environment {};
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};
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}
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