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DisplaySettings: Add an Effects tab
Effects tab provides the UI for setting SystemEffects. DisplaySettings is getting a bit crowded and might need a re-org at some point, but this seems like a good home for effects while the settings mature.
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5 changed files with 322 additions and 1 deletions
129
Userland/Applications/DisplaySettings/EffectsSettingsWidget.cpp
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129
Userland/Applications/DisplaySettings/EffectsSettingsWidget.cpp
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "EffectsSettingsWidget.h"
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#include <Applications/DisplaySettings/EffectsSettingsGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/ConnectionToWindowServer.h>
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#include <LibGUI/ItemListModel.h>
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namespace GUI {
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namespace DisplaySettings {
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EffectsSettingsWidget::EffectsSettingsWidget()
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{
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load_from_gml(effects_settings_gml);
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m_geometry_combobox = find_descendant_of_type_named<ComboBox>("geometry_combobox");
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m_geometry_combobox->set_only_allow_values_from_model(true);
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m_geometry_combobox->on_change = [this](auto&, auto&) {
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m_system_effects.set_geometry(static_cast<ShowGeometry>(m_geometry_combobox->selected_index()));
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set_modified(true);
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};
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if (auto result = load_settings(); result.is_error()) {
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warnln("Failed to load [Effects] from WindowServer.ini");
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return;
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}
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auto& animate_menus = *find_descendant_of_type_named<GUI::CheckBox>("animate_menus_checkbox");
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animate_menus.set_checked(m_system_effects.animate_menus());
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animate_menus.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::AnimateMenus) = checked;
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set_modified(true);
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};
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auto& flash_menus = *find_descendant_of_type_named<GUI::CheckBox>("flash_menus_checkbox");
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flash_menus.set_checked(m_system_effects.flash_menus());
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flash_menus.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::FlashMenus) = checked;
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set_modified(true);
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};
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auto& animate_windows = *find_descendant_of_type_named<GUI::CheckBox>("animate_windows_checkbox");
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animate_windows.set_checked(m_system_effects.animate_windows());
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animate_windows.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::AnimateWindows) = checked;
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set_modified(true);
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};
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auto& smooth_scrolling = *find_descendant_of_type_named<GUI::CheckBox>("smooth_scrolling_checkbox");
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smooth_scrolling.set_checked(m_system_effects.smooth_scrolling());
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smooth_scrolling.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::SmoothScrolling) = checked;
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set_modified(true);
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};
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auto& tab_accents = *find_descendant_of_type_named<GUI::CheckBox>("tab_accents_checkbox");
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tab_accents.set_checked(m_system_effects.tab_accents());
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tab_accents.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::TabAccents) = checked;
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set_modified(true);
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};
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auto& splitter_knurls = *find_descendant_of_type_named<GUI::CheckBox>("splitter_knurls_checkbox");
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splitter_knurls.set_checked(m_system_effects.splitter_knurls());
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splitter_knurls.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::SplitterKnurls) = checked;
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set_modified(true);
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};
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auto& menu_shadow = *find_descendant_of_type_named<GUI::CheckBox>("menu_shadow_checkbox");
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menu_shadow.set_checked(m_system_effects.menu_shadow());
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menu_shadow.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::MenuShadow) = checked;
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set_modified(true);
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};
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auto& window_shadow = *find_descendant_of_type_named<GUI::CheckBox>("window_shadow_checkbox");
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window_shadow.set_checked(m_system_effects.window_shadow());
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window_shadow.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::WindowShadow) = checked;
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set_modified(true);
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};
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auto& tooltip_shadow = *find_descendant_of_type_named<GUI::CheckBox>("tooltip_shadow_checkbox");
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tooltip_shadow.set_checked(m_system_effects.tooltip_shadow());
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tooltip_shadow.on_checked = [this](bool checked) {
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m_system_effects.effects().at(Effects::TooltipShadow) = checked;
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set_modified(true);
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};
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}
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ErrorOr<void> EffectsSettingsWidget::load_settings()
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{
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auto ws_config = TRY(Core::ConfigFile::open("/etc/WindowServer.ini"));
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Vector<bool> effects = {
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ws_config->read_bool_entry("Effects", "AnimateMenus", true),
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ws_config->read_bool_entry("Effects", "FlashMenus", true),
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ws_config->read_bool_entry("Effects", "AnimateWindows", true),
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ws_config->read_bool_entry("Effects", "SmoothScrolling", true),
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ws_config->read_bool_entry("Effects", "TabAccents", true),
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ws_config->read_bool_entry("Effects", "SplitterKnurls", true),
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ws_config->read_bool_entry("Effects", "MenuShadow", true),
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ws_config->read_bool_entry("Effects", "WindowShadow", true),
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ws_config->read_bool_entry("Effects", "TooltipShadow", true),
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};
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auto geometry = WindowServer::ShowGeometryTools::string_to_enum(ws_config->read_entry("Effects", "ShowGeometry", "OnMoveAndResize"));
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m_system_effects = { effects, geometry };
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static constexpr Array list = {
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"On Move and Resize"sv,
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"On Move only"sv,
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"On Resize only"sv,
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"Never"sv
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};
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for (size_t i = 0; i < list.size(); ++i)
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TRY(m_geometry_list.try_append(list[i]));
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m_geometry_combobox->set_model(ItemListModel<String>::create(m_geometry_list));
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m_geometry_combobox->set_selected_index(m_system_effects.geometry());
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return {};
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}
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void EffectsSettingsWidget::apply_settings()
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{
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ConnectionToWindowServer::the().async_set_system_effects(m_system_effects.effects(), m_system_effects.geometry());
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}
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}
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}
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