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PixelPaint: Fix Line/Rectangle second paint alignment with pixels

The problem was a bit more complex than originally anticipated,
and the root of the problem is that the "coordinates" of a pixel
are actually the top left of the pixel, and when we're really
zoomed in, the difference in editor coordinates of the top-left
and the center of the pixel is significant.

So, we need to offset the "start" point when we are painting on
the editor to account for this, based on the current scale. This
patch adds a `editor_stroke_position` in `Tool` which can be used
to compute what point (in editor coords) we should use for a given
pixel and it's corresponding stroke thickness.

Note that this doesn't really work well with the ellipse, since that
is drawn with a different mechanism. Using this new method with the
`EllipseTool` seems to give the same (or slightly worse) results, so
I have not changed anything there for now.
This commit is contained in:
Mustafa Quraish 2021-09-13 07:01:10 -04:00 committed by Andreas Kling
parent 9097f86e51
commit 1d47d41c01
4 changed files with 14 additions and 4 deletions

View file

@ -106,8 +106,8 @@ void RectangleTool::on_second_paint(Layer const* layer, GUI::PaintEvent& event)
GUI::Painter painter(*m_editor);
painter.add_clip_rect(event.rect());
auto start_position = m_editor->layer_position_to_editor_position(*layer, m_rectangle_start_position).to_type<int>();
auto end_position = m_editor->layer_position_to_editor_position(*layer, m_rectangle_end_position).to_type<int>();
auto start_position = editor_stroke_position(m_rectangle_start_position, m_thickness);
auto end_position = editor_stroke_position(m_rectangle_end_position, m_thickness);
draw_using(painter, start_position, end_position, AK::max(m_thickness * m_editor->scale(), 1));
}