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LibWeb: Consider all children when doing height:auto for normal blocks

Only measuring from the top to the last in-flow block was not giving us
enough height in many cases.
This commit is contained in:
Andreas Kling 2022-03-03 10:15:15 +01:00
parent ed44f9e290
commit 1d6cf3a43f

View file

@ -223,7 +223,7 @@ float FormattingContext::compute_auto_height_for_block_level_element(FormattingS
// Find the top content edge (if negative).
float top_content_edge = 0;
for (auto const& fragment : box_state.line_boxes.first().fragments()) {
float fragment_top_content_edge = fragment.offset().y();
float fragment_top_content_edge = fragment.offset().y() - fragment.border_box_top();
if (fragment_top_content_edge < top_content_edge)
top_content_edge = fragment_top_content_edge;
}
@ -231,22 +231,26 @@ float FormattingContext::compute_auto_height_for_block_level_element(FormattingS
}
// 2. the bottom edge of the bottom (possibly collapsed) margin of its last in-flow child, if the child's bottom margin does not collapse with the element's bottom margin
if (!box.children_are_inline()) {
// FIXME: Don't walk all children from first to last here!
Box const* last_in_flow_child = nullptr;
box.for_each_child_of_type<Box>([&](Box const& child_box) {
bool is_in_flow = !child_box.is_floating() && !child_box.is_absolutely_positioned();
if (is_in_flow)
last_in_flow_child = &child_box;
});
if (last_in_flow_child) {
auto const& child_state = state.get(*last_in_flow_child);
// FIXME: Handle margin collapsing.
return child_state.offset.y() + child_state.content_height + child_state.margin_box_bottom();
}
}
// FIXME: 3. the bottom border edge of the last in-flow child whose top margin doesn't collapse with the element's bottom margin
if (!box.children_are_inline()) {
Optional<float> top;
Optional<float> bottom;
box.for_each_child_of_type<Box>([&](Layout::Box& child_box) {
if (child_box.is_absolutely_positioned() || child_box.is_floating())
return;
// FIXME: Handle margin collapsing.
auto const& child_box_state = state.get(child_box);
float child_box_top = child_box_state.offset.y() - child_box_state.border_box_top();
float child_box_bottom = child_box_state.offset.y() + child_box_state.content_height + child_box_state.margin_box_bottom();
if (!top.has_value() || child_box_top < top.value())
top = child_box_top;
if (!bottom.has_value() || child_box_bottom > bottom.value())
bottom = child_box_bottom;
});
return bottom.value_or(0) - top.value_or(0);
}
// 4. zero, otherwise
return 0;