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FontEditor: Convert mode and transform buttons into toolbar actions
This will let us more easily organize and assign shortcuts to new modes and transformations as they are built, and it generally looks more polished as a uniform interface. Also adds a counterclockwise option to the rotate action, moves Copy as Character to the edit menu as it doesn't directly impact GlyphEditor, and makes the paint and move modes exclusive checkables to make the editor's state more visually obvious.
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5 changed files with 75 additions and 97 deletions
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@ -276,7 +276,7 @@ static Vector<Vector<u8>> glyph_as_matrix(Gfx::GlyphBitmap const& bitmap)
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return result;
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}
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void GlyphEditorWidget::rotate_90()
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void GlyphEditorWidget::rotate_90(Direction direction)
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{
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if (on_undo_event)
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on_undo_event();
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@ -286,11 +286,11 @@ void GlyphEditorWidget::rotate_90()
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for (int y = 0; y < bitmap.height(); y++) {
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for (int x = 0; x < bitmap.width(); x++) {
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int source_x = y;
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int source_y = bitmap.width() - 1 - x;
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int source_x = (direction == Counterclockwise) ? max(bitmap.width() - 1 - y, 0) : y;
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int source_y = (direction == Counterclockwise) ? x : bitmap.width() - 1 - x;
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bool value = false;
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if (source_x < bitmap.width() && source_y < bitmap.height()) {
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value = matrix[source_y][source_x];
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value = (direction == Counterclockwise && y >= bitmap.width()) ? false : matrix[source_y][source_x];
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}
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bitmap.set_bit_at(x, y, value);
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}
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