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LibAccelGfx+WebContent: Use the same Painter across page repaints
In the upcoming changes, Painter will be used to store the state of OpenGL context. For example, if Painter is aware of the shader that have already been loaded, it will be possible to reuse them across repaints. Also, it would be possible to manage state of loaded textures and add/remove them depending on which ones are present in the next sequence of painting commands.
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7 changed files with 54 additions and 27 deletions
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@ -8,16 +8,14 @@
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namespace Web::Painting {
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PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap)
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: m_target_bitmap(bitmap)
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, m_canvas(AccelGfx::Canvas::create(AccelGfx::Context::the(), bitmap))
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, m_painter(m_canvas)
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PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(AccelGfx::Painter& painter)
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: m_painter(painter)
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{
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}
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PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU()
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{
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m_canvas.flush();
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m_painter.flush();
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}
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CommandResult PaintingCommandExecutorGPU::draw_text_run(Color const&, Gfx::IntPoint const&, String const&, Gfx::Font const&)
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