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https://github.com/RGBCube/serenity
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Piano: Use CEventLoop::wake() to trigger repaint from sound thread.
In order to repaint the GUI after the sound thread has produced some sweet new waves, we post a CCustomEvent to the main thread's event loop and then wake up that event loop via CEventLoop::wake().
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17ee548bcd
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3 changed files with 16 additions and 19 deletions
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@ -1,40 +1,27 @@
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#include "Music.h"
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#include "PianoWidget.h"
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#include <LibCore/CFile.h>
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#include <LibCore/CNotifier.h>
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#include <LibAudio/AClientConnection.h>
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#include <LibCore/CFile.h>
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#include <LibCore/CThread.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GEventLoop.h>
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#include <LibGUI/GWindow.h>
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static int s_pipefds[2];
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int main(int argc, char** argv)
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{
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AClientConnection audio_connection;
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GApplication app(argc, argv);
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pipe(s_pipefds);
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auto* window = new GWindow;
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window->set_title("Piano");
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window->set_rect(100, 100, 512, 512);
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auto* piano_widget = new PianoWidget;
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window->set_main_widget(piano_widget);
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window->show();
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window->set_icon_path("/res/icons/16x16/app-piano.png");
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CNotifier notifier(s_pipefds[0], CNotifier::Read);
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notifier.on_ready_to_read = [&] {
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char buffer[32];
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read(s_pipefds[1], buffer, sizeof(buffer));
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piano_widget->update();
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};
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create_thread([](void* context) -> int {
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CThread sound_thread([](void* context) -> int {
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auto* piano_widget = (PianoWidget*)context;
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CFile audio("/dev/audio");
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@ -47,10 +34,11 @@ int main(int argc, char** argv)
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u8 buffer[4096];
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piano_widget->fill_audio_buffer(buffer, sizeof(buffer));
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audio.write(buffer, sizeof(buffer));
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char ch = '!';
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write(s_pipefds[0], &ch, 1);
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GEventLoop::current().post_event(*piano_widget, make<CCustomEvent>(0));
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GEventLoop::current().wake();
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}
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}, piano_widget);
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},
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piano_widget);
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return app.exec();
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}
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