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LibGfx: Templatize Gfx::Triangle

Previously this was limited to integer triangles, but I want to use it
with floats, so let's start by templatizing the class.
This commit is contained in:
Andreas Kling 2022-04-07 13:59:16 +02:00
parent f602bbf135
commit 1f346a490b
3 changed files with 34 additions and 22 deletions

View file

@ -28,6 +28,8 @@ class Path;
class ShareableBitmap; class ShareableBitmap;
class StylePainter; class StylePainter;
struct SystemTheme; struct SystemTheme;
template<typename T>
class Triangle; class Triangle;
template<typename T> template<typename T>

View file

@ -1,5 +1,6 @@
/* /*
* Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com> * Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
@ -9,7 +10,14 @@
namespace Gfx { namespace Gfx {
String Triangle::to_string() const template<>
String Triangle<int>::to_string() const
{
return String::formatted("({},{},{})", m_a, m_b, m_c);
}
template<>
String Triangle<float>::to_string() const
{ {
return String::formatted("({},{},{})", m_a, m_b, m_c); return String::formatted("({},{},{})", m_a, m_b, m_c);
} }

View file

@ -1,5 +1,6 @@
/* /*
* Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com> * Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
@ -11,38 +12,39 @@
namespace Gfx { namespace Gfx {
template<typename T>
class Triangle { class Triangle {
public: public:
Triangle(IntPoint a, IntPoint b, IntPoint c) Triangle(Point<T> a, Point<T> b, Point<T> c)
: m_a(a) : m_a(a)
, m_b(b) , m_b(b)
, m_c(c) , m_c(c)
{ {
m_det = (m_b.x() - m_a.x()) * (m_c.y() - m_a.y()) - (m_b.y() - m_a.y()) * (m_c.x() - m_a.x()); m_determinant = (m_b.x() - m_a.x()) * (m_c.y() - m_a.y()) - (m_b.y() - m_a.y()) * (m_c.x() - m_a.x());
} }
IntPoint a() const { return m_a; } Point<T> a() const { return m_a; }
IntPoint b() const { return m_b; } Point<T> b() const { return m_b; }
IntPoint c() const { return m_c; } Point<T> c() const { return m_c; }
bool contains(IntPoint p) const bool contains(Point<T> p) const
{ {
int x = p.x(); auto x = p.x();
int y = p.y(); auto y = p.y();
int ax = m_a.x(); auto ax = m_a.x();
int bx = m_b.x(); auto bx = m_b.x();
int cx = m_c.x(); auto cx = m_c.x();
int ay = m_a.y(); auto ay = m_a.y();
int by = m_b.y(); auto by = m_b.y();
int cy = m_c.y(); auto cy = m_c.y();
if (m_det * ((bx - ax) * (y - ay) - (by - ay) * (x - ax)) <= 0) if (m_determinant * ((bx - ax) * (y - ay) - (by - ay) * (x - ax)) <= 0)
return false; return false;
if (m_det * ((cx - bx) * (y - by) - (cy - by) * (x - bx)) <= 0) if (m_determinant * ((cx - bx) * (y - by) - (cy - by) * (x - bx)) <= 0)
return false; return false;
if (m_det * ((ax - cx) * (y - cy) - (ay - cy) * (x - cx)) <= 0) if (m_determinant * ((ax - cx) * (y - cy) - (ay - cy) * (x - cx)) <= 0)
return false; return false;
return true; return true;
} }
@ -50,10 +52,10 @@ public:
String to_string() const; String to_string() const;
private: private:
int m_det; T m_determinant { 0 };
IntPoint m_a; Point<T> m_a;
IntPoint m_b; Point<T> m_b;
IntPoint m_c; Point<T> m_c;
}; };
} }