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LibGUI: Start working on a GScrollBar.
This widget is far from finished, but it's off to a good start. Also added a GResizeEvent and GWidget::resize_event() so that widgets can react to being resized.
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11 changed files with 231 additions and 5 deletions
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@ -17,6 +17,7 @@ public:
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virtual void event(GEvent&) override;
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virtual void paint_event(GPaintEvent&);
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virtual void resize_event(GResizeEvent&);
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virtual void show_event(GShowEvent&);
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virtual void hide_event(GHideEvent&);
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virtual void keydown_event(GKeyEvent&);
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@ -56,6 +57,7 @@ public:
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virtual const char* class_name() const override { return "GWidget"; }
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void set_relative_rect(const Rect&);
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void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); }
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void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); }
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void move_to(int x, int y) { move_to({ x, y }); }
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@ -97,6 +99,8 @@ public:
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bool global_cursor_tracking() const;
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private:
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void handle_paint_event(GPaintEvent&);
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GWindow* m_window { nullptr };
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Rect m_relative_rect;
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