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LibGPU+LibSoftGPU: Move RasterizerOptions into LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 15:50:06 +02:00 committed by Andreas Kling
parent 5d2740217f
commit 1f3642ed48
3 changed files with 67 additions and 47 deletions

View file

@ -18,6 +18,7 @@
#include <LibGPU/LightModelParameters.h>
#include <LibGPU/Material.h>
#include <LibGPU/RasterPosition.h>
#include <LibGPU/RasterizerOptions.h>
#include <LibGPU/SamplerConfig.h>
#include <LibGPU/StencilConfiguration.h>
#include <LibGPU/TexCoordGenerationConfig.h>
@ -38,48 +39,6 @@
namespace SoftGPU {
struct RasterizerOptions {
bool shade_smooth { true };
bool enable_stencil_test { false };
bool enable_depth_test { false };
bool enable_depth_write { true };
bool enable_alpha_test { false };
GPU::AlphaTestFunction alpha_test_func { GPU::AlphaTestFunction::Always };
float alpha_test_ref_value { 0 };
bool enable_blending { false };
GPU::BlendFactor blend_source_factor { GPU::BlendFactor::One };
GPU::BlendFactor blend_destination_factor { GPU::BlendFactor::One };
u32 color_mask { 0xffffffff };
float depth_min { 0.f };
float depth_max { 1.f };
GPU::DepthTestFunction depth_func { GPU::DepthTestFunction::Less };
GPU::PolygonMode polygon_mode { GPU::PolygonMode::Fill };
FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
float fog_density { 1.0f };
GPU::FogMode fog_mode { GPU::FogMode::Exp };
bool fog_enabled { false };
float fog_start { 0.0f };
float fog_end { 1.0f };
bool scissor_enabled { false };
bool normalization_enabled { false };
Gfx::IntRect scissor_box;
bool enable_color_write { true };
float depth_offset_factor { 0 };
float depth_offset_constant { 0 };
bool depth_offset_enabled { false };
bool enable_culling { false };
GPU::WindingOrder front_face { GPU::WindingOrder::CounterClockwise };
bool cull_back { true };
bool cull_front { false };
Array<u8, GPU::NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
Array<Array<GPU::TexCoordGenerationConfig, 4>, GPU::NUM_SAMPLERS> texcoord_generation_config {};
Gfx::IntRect viewport;
bool lighting_enabled { false };
bool color_material_enabled { false };
GPU::ColorMaterialFace color_material_face { GPU::ColorMaterialFace::FrontAndBack };
GPU::ColorMaterialMode color_material_mode { GPU::ColorMaterialMode::AmbientAndDiffuse };
};
struct PixelQuad;
class Device final {
@ -96,9 +55,9 @@ public:
void blit_color_buffer_to(Gfx::Bitmap& target);
void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
void blit_to_depth_buffer_at_raster_position(Vector<GPU::DepthType> const&, int, int);
void set_options(RasterizerOptions const&);
void set_options(GPU::RasterizerOptions const&);
void set_light_model_params(GPU::LightModelParameters const&);
RasterizerOptions options() const { return m_options; }
GPU::RasterizerOptions options() const { return m_options; }
GPU::LightModelParameters light_model() const { return m_lighting_model; }
GPU::ColorType get_color_buffer_pixel(int x, int y);
GPU::DepthType get_depthbuffer_value(int x, int y);
@ -124,7 +83,7 @@ private:
bool test_alpha(PixelQuad&);
RefPtr<FrameBuffer<GPU::ColorType, GPU::DepthType, GPU::StencilType>> m_frame_buffer {};
RasterizerOptions m_options;
GPU::RasterizerOptions m_options;
GPU::LightModelParameters m_lighting_model;
Clipper m_clipper;
Vector<Triangle> m_triangle_list;