mirror of
https://github.com/RGBCube/serenity
synced 2025-07-03 23:37:34 +00:00
Add a Unix namespace for foo_t types.
This allows me to keep prototyping things on a random desktop machine, even if that machine has its own ideas about foo_t types.
This commit is contained in:
parent
c6d6ba7512
commit
1f41a36c52
16 changed files with 116 additions and 49 deletions
|
@ -2,6 +2,7 @@
|
|||
#include "FileSystem.h"
|
||||
#include "CharacterDevice.h"
|
||||
#include "sys-errno.h"
|
||||
#include "UnixTypes.h"
|
||||
|
||||
FileHandle::FileHandle(RetainPtr<VirtualFileSystem::Node>&& vnode)
|
||||
: m_vnode(std::move(vnode))
|
||||
|
@ -12,14 +13,38 @@ FileHandle::~FileHandle()
|
|||
{
|
||||
}
|
||||
|
||||
bool additionWouldOverflow(FileOffset a, FileOffset b)
|
||||
bool additionWouldOverflow(Unix::off_t a, Unix::off_t b)
|
||||
{
|
||||
ASSERT(a > 0);
|
||||
uint64_t ua = a;
|
||||
return (ua + b) > maxFileOffset;
|
||||
}
|
||||
|
||||
FileOffset FileHandle::lseek(FileOffset offset, SeekType seekType)
|
||||
int FileHandle::stat(Unix::stat* buffer)
|
||||
{
|
||||
if (!m_vnode)
|
||||
return -EBADF;
|
||||
|
||||
auto metadata = m_vnode->inode.metadata();
|
||||
if (!metadata.isValid())
|
||||
return -EIO;
|
||||
|
||||
buffer->st_dev = 0; // FIXME
|
||||
buffer->st_ino = metadata.inode.index();
|
||||
buffer->st_mode = metadata.mode;
|
||||
buffer->st_nlink = metadata.linkCount;
|
||||
buffer->st_uid = metadata.uid;
|
||||
buffer->st_gid = metadata.gid;
|
||||
buffer->st_rdev = 0; // FIXME
|
||||
buffer->st_blksize = 0; // FIXME
|
||||
buffer->st_blocks = 0; // FIXME
|
||||
buffer->st_atime = metadata.atime;
|
||||
buffer->st_mtime = metadata.mtime;
|
||||
buffer->st_ctime = metadata.ctime;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Unix::off_t FileHandle::seek(Unix::off_t offset, int whence)
|
||||
{
|
||||
if (!m_vnode)
|
||||
return -EBADF;
|
||||
|
@ -27,23 +52,26 @@ FileOffset FileHandle::lseek(FileOffset offset, SeekType seekType)
|
|||
// FIXME: The file type should be cached on the vnode.
|
||||
// It's silly that we have to do a full metadata lookup here.
|
||||
auto metadata = m_vnode->inode.metadata();
|
||||
if (!metadata.isValid())
|
||||
return -EIO;
|
||||
|
||||
if (metadata.isSocket() || metadata.isFIFO())
|
||||
return -ESPIPE;
|
||||
|
||||
FileOffset newOffset;
|
||||
Unix::off_t newOffset;
|
||||
|
||||
switch (seekType) {
|
||||
case SeekType::Absolute:
|
||||
switch (whence) {
|
||||
case SEEK_SET:
|
||||
newOffset = offset;
|
||||
break;
|
||||
case SeekType::RelativeToCurrent:
|
||||
case SEEK_CUR:
|
||||
newOffset = m_currentOffset + offset;
|
||||
if (additionWouldOverflow(m_currentOffset, offset))
|
||||
return -EOVERFLOW;
|
||||
if (newOffset < 0)
|
||||
return -EINVAL;
|
||||
break;
|
||||
case SeekType::RelativeToEnd:
|
||||
case SEEK_END:
|
||||
// FIXME: Implement!
|
||||
notImplemented();
|
||||
break;
|
||||
|
@ -55,13 +83,13 @@ FileOffset FileHandle::lseek(FileOffset offset, SeekType seekType)
|
|||
return m_currentOffset;
|
||||
}
|
||||
|
||||
ssize_t FileHandle::read(byte* buffer, size_t count)
|
||||
Unix::ssize_t FileHandle::read(byte* buffer, Unix::size_t count)
|
||||
{
|
||||
if (m_vnode->isCharacterDevice()) {
|
||||
// FIXME: What should happen to m_currentOffset?
|
||||
return m_vnode->characterDevice()->read(buffer, count);
|
||||
}
|
||||
ssize_t nread = m_vnode->fileSystem()->readInodeBytes(m_vnode->inode, m_currentOffset, count, buffer);
|
||||
Unix::ssize_t nread = m_vnode->fileSystem()->readInodeBytes(m_vnode->inode, m_currentOffset, count, buffer);
|
||||
m_currentOffset += nread;
|
||||
return nread;
|
||||
}
|
||||
|
@ -70,7 +98,7 @@ ByteBuffer FileHandle::readEntireFile()
|
|||
{
|
||||
if (m_vnode->isCharacterDevice()) {
|
||||
auto buffer = ByteBuffer::createUninitialized(1024);
|
||||
ssize_t nread = m_vnode->characterDevice()->read(buffer.pointer(), buffer.size());
|
||||
Unix::ssize_t nread = m_vnode->characterDevice()->read(buffer.pointer(), buffer.size());
|
||||
buffer.trim(nread);
|
||||
return buffer;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue