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LibGUI: Add a simple GUI::PasswordInputDialog
Asking the user for a password is a fairly common thing, so let's have a reusable GUI dialog for it! This first iteration only supports having pre-filled "server" and "username" fields. This can obviously be made more flexible as needs arise. :^)
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74
Userland/Libraries/LibGUI/PasswordInputDialog.cpp
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74
Userland/Libraries/LibGUI/PasswordInputDialog.cpp
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/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/PasswordInputDialog.h>
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#include <LibGUI/PasswordInputDialogGML.h>
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#include <LibGUI/TextBox.h>
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namespace GUI {
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PasswordInputDialog::PasswordInputDialog(Window* parent_window, String title, String server, String username)
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: Dialog(parent_window)
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{
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if (parent_window)
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set_icon(parent_window->icon());
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set_resizable(false);
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resize(340, 122);
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set_title(move(title));
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auto& widget = set_main_widget<Widget>();
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widget.load_from_gml(password_input_dialog_gml);
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auto& key_icon_label = *widget.find_descendant_of_type_named<GUI::Label>("key_icon_label");
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key_icon_label.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/32x32/key.png"));
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auto& server_label = *widget.find_descendant_of_type_named<GUI::Label>("server_label");
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server_label.set_text(move(server));
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auto& username_label = *widget.find_descendant_of_type_named<GUI::Label>("username_label");
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username_label.set_text(move(username));
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auto& password_box = *widget.find_descendant_of_type_named<GUI::PasswordBox>("password_box");
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auto& ok_button = *widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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ok_button.on_click = [&](auto) {
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dbgln("GUI::PasswordInputDialog: OK button clicked");
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m_password = password_box.text();
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done(ExecOK);
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};
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auto& cancel_button = *widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
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cancel_button.on_click = [this](auto) {
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dbgln("GUI::PasswordInputDialog: Cancel button clicked");
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done(ExecCancel);
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};
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password_box.on_return_pressed = [&] {
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ok_button.click();
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};
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password_box.on_escape_pressed = [&] {
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cancel_button.click();
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};
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password_box.set_focus(true);
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}
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PasswordInputDialog::~PasswordInputDialog()
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{
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}
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int PasswordInputDialog::show(Window* parent_window, String& text_value, String title, String server, String username)
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{
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auto box = PasswordInputDialog::construct(parent_window, move(title), move(server), move(username));
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auto result = box->exec();
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text_value = box->m_password;
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return result;
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}
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}
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