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LibHTML: Create some subdirectories.

This commit is contained in:
Andreas Kling 2019-06-15 23:41:15 +02:00
parent 0522a8f71c
commit 1f51c2b7da
25 changed files with 49 additions and 50 deletions

42
LibHTML/DOM/Document.cpp Normal file
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#include <LibHTML/DOM/Document.h>
#include <LibHTML/DOM/Element.h>
#include <LibHTML/Layout/LayoutDocument.h>
#include <stdio.h>
Document::Document()
: ParentNode(NodeType::DOCUMENT_NODE)
{
}
Document::~Document()
{
}
static void create_layout_tree_for_node(Node& node)
{
if (auto layout_node = node.create_layout_node()) {
node.set_layout_node(*layout_node);
#ifdef DEBUG_LAYOUT_TREE_BUILD
if (node.is_element()) {
printf("created layout node for <%s>, parent is %p, parent ln is %p\n", static_cast<const Element&>(node).tag_name().characters(), node.parent_node(), node.parent_node()->layout_node());
}
#endif
if (node.parent_node() && node.parent_node()->layout_node())
node.parent_node()->layout_node()->append_child(*layout_node);
}
if (node.is_parent_node()) {
static_cast<ParentNode&>(node).for_each_child([&](auto& child) {
create_layout_tree_for_node(child);
});
}
}
void Document::build_layout_tree()
{
create_layout_tree_for_node(*this);
}
RetainPtr<LayoutNode> Document::create_layout_node()
{
return adopt(*new LayoutDocument(*this));
}

18
LibHTML/DOM/Document.h Normal file
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#pragma once
#include <AK/AKString.h>
#include <LibHTML/DOM/ParentNode.h>
class LayoutNode;
class Document : public ParentNode {
public:
Document();
virtual ~Document() override;
virtual RetainPtr<LayoutNode> create_layout_node() override;
void build_layout_tree();
private:
};

66
LibHTML/DOM/Element.cpp Normal file
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#include <LibHTML/DOM/Element.h>
#include <LibHTML/Layout/LayoutBlock.h>
#include <LibHTML/Layout/LayoutInline.h>
Element::Element(const String& tag_name)
: ParentNode(NodeType::ELEMENT_NODE)
, m_tag_name(tag_name)
{
}
Element::~Element()
{
}
Attribute* Element::find_attribute(const String& name)
{
for (auto& attribute : m_attributes) {
if (attribute.name() == name)
return &attribute;
}
return nullptr;
}
const Attribute* Element::find_attribute(const String& name) const
{
for (auto& attribute : m_attributes) {
if (attribute.name() == name)
return &attribute;
}
return nullptr;
}
String Element::attribute(const String& name) const
{
if (auto* attribute = find_attribute(name))
return attribute->value();
return { };
}
void Element::set_attribute(const String& name, const String& value)
{
if (auto* attribute = find_attribute(name))
attribute->set_value(value);
else
m_attributes.append({ name, value });
}
void Element::set_attributes(Vector<Attribute>&& attributes)
{
m_attributes = move(attributes);
}
RetainPtr<LayoutNode> Element::create_layout_node()
{
if (m_tag_name == "html")
return adopt(*new LayoutBlock(*this));
if (m_tag_name == "body")
return adopt(*new LayoutBlock(*this));
if (m_tag_name == "h1")
return adopt(*new LayoutBlock(*this));
if (m_tag_name == "p")
return adopt(*new LayoutBlock(*this));
if (m_tag_name == "b")
return adopt(*new LayoutInline(*this));
return nullptr;
}

52
LibHTML/DOM/Element.h Normal file
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#pragma once
#include <LibHTML/DOM/ParentNode.h>
#include <AK/AKString.h>
class Attribute {
public:
Attribute(const String& name, const String& value)
: m_name(name)
, m_value(value)
{
}
const String& name() const { return m_name; }
const String& value() const { return m_value; }
void set_value(const String& value) { m_value = value; }
private:
String m_name;
String m_value;
};
class Element : public ParentNode {
public:
explicit Element(const String& tag_name);
virtual ~Element() override;
const String& tag_name() const { return m_tag_name; }
String attribute(const String& name) const;
void set_attribute(const String& name, const String& value);
void set_attributes(Vector<Attribute>&&);
template<typename Callback>
void for_each_attribute(Callback callback) const
{
for (auto& attribute : m_attributes)
callback(attribute.name(), attribute.value());
}
virtual RetainPtr<LayoutNode> create_layout_node() override;
private:
Attribute* find_attribute(const String& name);
const Attribute* find_attribute(const String& name) const;
String m_tag_name;
Vector<Attribute> m_attributes;
};

34
LibHTML/DOM/Node.cpp Normal file
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#include <LibHTML/DOM/Node.h>
#include <LibHTML/Layout/LayoutNode.h>
Node::Node(NodeType type)
: m_type(type)
{
}
Node::~Node()
{
}
void Node::retain()
{
ASSERT(m_retain_count);
++m_retain_count;
}
void Node::release()
{
ASSERT(m_retain_count);
if (!--m_retain_count)
delete this;
}
RetainPtr<LayoutNode> Node::create_layout_node()
{
return nullptr;
}
void Node::set_layout_node(Retained<LayoutNode> layout_node)
{
m_layout_node = move(layout_node);
}

60
LibHTML/DOM/Node.h Normal file
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#pragma once
#include <AK/Badge.h>
#include <AK/RetainPtr.h>
#include <AK/Vector.h>
enum class NodeType : unsigned {
INVALID = 0,
ELEMENT_NODE = 1,
TEXT_NODE = 3,
DOCUMENT_NODE = 9,
};
class LayoutNode;
class ParentNode;
class Node {
public:
virtual ~Node();
void retain();
void release();
int retain_count() const { return m_retain_count; }
ParentNode* parent_node() { return m_parent_node; }
const ParentNode* parent_node() const { return m_parent_node; }
void set_parent_node(Badge<ParentNode>, ParentNode* parent_node) { m_parent_node = parent_node; }
NodeType type() const { return m_type; }
bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
bool is_text() const { return type() == NodeType::TEXT_NODE; }
bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
bool is_parent_node() const { return is_element() || is_document(); }
Node* next_sibling() { return m_next_sibling; }
Node* previous_sibling() { return m_previous_sibling; }
const Node* next_sibling() const { return m_next_sibling; }
const Node* previous_sibling() const { return m_previous_sibling; }
void set_next_sibling(Node* node) { m_next_sibling = node; }
void set_previous_sibling(Node* node) { m_previous_sibling = node; }
virtual RetainPtr<LayoutNode> create_layout_node();
const LayoutNode* layout_node() const { return m_layout_node; }
LayoutNode* layout_node() { return m_layout_node; }
void set_layout_node(Retained<LayoutNode>);
protected:
explicit Node(NodeType);
int m_retain_count { 1 };
NodeType m_type { NodeType::INVALID };
ParentNode* m_parent_node { nullptr };
Node* m_next_sibling { nullptr };
Node* m_previous_sibling { nullptr };
RetainPtr<LayoutNode> m_layout_node;
};

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#include <LibHTML/DOM/ParentNode.h>
void ParentNode::append_child(Retained<Node> node)
{
if (m_last_child)
m_last_child->set_next_sibling(node.ptr());
node->set_parent_node({}, this);
m_last_child = &node.leak_ref();
if (!m_first_child)
m_first_child = m_last_child;
}

40
LibHTML/DOM/ParentNode.h Normal file
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#pragma once
#include <LibHTML/DOM/Node.h>
class ParentNode : public Node {
public:
void append_child(Retained<Node>);
Node* first_child() { return m_first_child; }
Node* last_child() { return m_last_child; }
const Node* first_child() const { return m_first_child; }
const Node* last_child() const { return m_last_child; }
template<typename F> void for_each_child(F) const;
template<typename F> void for_each_child(F);
protected:
explicit ParentNode(NodeType type)
: Node(type)
{
}
private:
Node* m_first_child { nullptr };
Node* m_last_child { nullptr };
};
template<typename Callback>
inline void ParentNode::for_each_child(Callback callback) const
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
template<typename Callback>
inline void ParentNode::for_each_child(Callback callback)
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}

17
LibHTML/DOM/Text.cpp Normal file
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#include <LibHTML/DOM/Text.h>
#include <LibHTML/Layout/LayoutText.h>
Text::Text(const String& data)
: Node(NodeType::TEXT_NODE)
, m_data(data)
{
}
Text::~Text()
{
}
RetainPtr<LayoutNode> Text::create_layout_node()
{
return adopt(*new LayoutText(*this));
}

17
LibHTML/DOM/Text.h Normal file
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#pragma once
#include <AK/AKString.h>
#include <LibHTML/DOM/Node.h>
class Text final : public Node {
public:
explicit Text(const String&);
virtual ~Text() override;
const String& data() const { return m_data; }
virtual RetainPtr<LayoutNode> create_layout_node() override;
private:
String m_data;
};